ARTICLE: An Analysis of the Video Game Regulation Harmonization Effort in the European Union and Its Trans-Atlantic Chilling Effect on Constitutionally Protected Expression Skip over navigation
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Copyright (c) 2008 Trustees of Boston College Law School
Intellectual Property & Technology Forum at Boston College Law School

ARTICLE: An Analysis of the Video Game Regulation Harmonization Effort in the European Union and Its Trans-Atlantic Chilling Effect on Constitutionally Protected Expression

2008

Intellectual Property & Technology Forum @ Boston College of Law School

2008 B.C. Intell. Prop. & Tech. F. 90802

Author

Kyle Robertson

Excerpt

Introduction

P1 Video games have become a prominent pastime for both children and adults in the United States (U.S.) and across the European Union (EU). 1 Today, individuals are spending more time and money on electronic entertainment than ever before. 2 Studies conducted by the National Institute on Media and the Family (NIMF) highlight the significant amount of time that U.S. youth spend with video games. 3 In its 2005 Video Game Report Card, NIMF found that eighty-seven percent of all eight to seventeen year old children in the United States played video games. 4 The following year, in the Eleventh Annual MediaWise Video Game Report Card, NIMF reported that forty-two percent of U.S. children play video games for at least one hour per day, with twenty-two percent playing for two or more hours per day. 5 Although the average age of U.S. video game players has risen to the late twenties, almost half of the most avid players are between six and seventeen years old. 6 A similar study in the EU reported that European gamers dedicate a significant portion of their free time to video games, although less than their U.S. cohorts. 7 A study in Germany, the nation with the *1 most time dedicated to video game playing within the EU, showed that a typical German video game player spends an average of forty-one minutes per day on video games. 8

P2 In addition to similar video game consumption habits, violent, pre-meditated ...
 
 
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