Copyright (c) 2007 Brooklyn Law Review
Brooklyn Law Review
NOTE: Regulating Your Second Life: Defamation in Virtual Worlds
72 Brooklyn L. Rev. 1303
Bettina M. Chin +
Second Life, a three-dimensional virtual world created by Linden Research, Inc. ("Linden Lab"), is perhaps the first attempt by Internet users and programmers to make the digital realm of The Matrix 2 come to life. 3 In Second Life, users will find the sun, wind, buildings, paved streets, grass, rivers, seas, mountains, islands, and countries, all recreated to look and "feel" as if users were actually living in cyber reality. 4 Thus, by introducing the laws of physics and real-world topography to the virtual space, this platform 5 is the closest thing to a parallel universe that the Internet currently offers. 6 But Second Life provides even more than what the real world is able to: in this virtual world, one may encounter vampires, elves, talking animals, flying humans, and whatever else its users and programmers dare to imagine. 7
To begin her Second Life experience, a user creates a personal account by registering with Second Life's homepage. 8 The initial registration, 9 which is free of cost, comprises of inventing a first name and selecting a surname from a list provided by Second Life, choosing a preconceived avatar, 10 and downloading and installing the appropriate application. 11 Linden Lab then provides the user with a sign-up bonus of 250 "Linden Dollars," 12 which may be used to buy any digital item or service offered on the Web site. 13 To bulk up her "bank" account, a user may trade real money for in-world currency with a third ...
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